About Dice
How to Play

Every roll produces a number from 0.00 to 99.99. Choose a target, bet whether the roll lands under or over it, set your stake, and roll. Winnings are paid straight from the house to your balance.

Chance & Payout

The target sets both your odds and your reward — a smaller win chance pays a bigger multiplier:

  • Win chance comes straight from the target (e.g. roll under 50 ≈ 50%).
  • Multiplier = 0.98 ÷ win-chance, so roll under 50 pays about 1.96×, and rarer targets pay much more.
  • A win returns your stake × the multiplier.

House edge: 2%. Targets range from 2 to 98.

Stakes
  • BAN: 1, 5, 10, 50
  • XNO: 0.001, 0.005, 0.01, 0.05
Provably Fair (commit-ahead)

Every roll is verifiable, and the commitment is locked before you bet, so the house can't pick the number either:

  1. The server holds a secret server seed and shows you its SHA-256 hash up front, before you bet. Committed in advance, it can't be ground for a number that beats you.
  2. The roll is derived from an HMAC-SHA256 stream keyed by the server seed over clientSeed:nonce. The nonce increases by one each roll, so every roll is distinct.
  3. Press Reveal & rotate seed to reveal the server seed (and commit a fresh one). Confirm SHA256(serverSeed) matches the hash you were shown, then recompute each roll from (serverSeed, clientSeed, nonce).

Your seed is shared across all provably-fair games here, and you can set your own client seed at any time.